Competitive map with 32 spawn points, ideal for either pubs or 5v5 clan matches, inspired on de_inferno and de_mirage
2 main routes and a secondary route below connecting them. A holding area for terrorists in case they get overwhelmed by CTs (pretty useful in 16v16)

CTs will have to rush at A to defend it since it's in the middle of an approach area. At B, they can plan and camp since it's farther away for Ts
Mostly based on long range combat, it also includes close quarters combats such as in B, mixing a pretty big layout but also well connected main areas that make it seem smaller.

Set on a small European village, terrorists are attempting to blow 2 bridges to sabotage a nearby city's water supply.

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Bench prefab by asydno, textures by MacMan and Valve
Building time: 4 days (first playable beta, main routes), 2 weeks (first release candidate, all routes), 3 weeks (play testing, details and release) 
_LogaN- 06-04-13

Extract to your cstrike folder